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Nevermind 1 0 – A Biofeedback Enhanced Adventure Game

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Nevermind 1 0 – A Biofeedback Enhanced Adventure Game

The Windows and Mac versions of Nevermind use biofeedback technology to detect your feelings of stress while playing. When you start to become scared or anxious, the game will dynamically respond to those feelings, which in turn directly affects gameplay.

The biofeedback-enhanced indie horror game Nevermind made its way to Kickstarter today, where the team behind it is looking to raise $250,000 to fund development of the game.

  1. Its flagship product, Nevermind, is a biofeedback-enhanced thriller adventure game that indirectly teaches the player how to manage feelings of stress and anxiety. Nevermind represents Flying Mollusk's vision to create edgy, engaging, and fun games that are as compelling as popular 'mainstream' titles, while also giving back to the player.
  2. The Greatest Enemy is the One Inside Your Head Nevermind is a biofeedback-enhanced adventure thriller game that takes you into the dark and twisted world of the subconscious. As you explore surreal labyrinths and solve the puzzles of the mind, Nevermind's biofeedback algorithm will monitor how scared or stressed you may be feeling moment-to-moment.

Although the biofeedback element makes for a completely unique experience, you can always play Nevermind without ANY biofeedback hardware and still have a great time. Flying Mollusk is always working toward supporting new and additional technology. Please refer to our tech page for the most up-to-date list of supported technologies.

XBOX ONE: The Xbox One edition of Nevermind is not capable of detecting and responding to biofeedback. While there are no biofeedback features available in the Xbox One version, the same adventure puzzle gameplay is fully available.

Nevermind 1 0 – A Biofeedback Enhanced Adventure Games

Note: This game has not been evaluated by the U.S. FDA and is not intended to diagnose, treat, cure, or prevent any disease. The consumer-grade heart rate sensors supported by Nevermind are not medical biofeedback devices nor should they be considered medical instruments.

Developer: Flying Mollusk
Based in Los Angeles, California

Founding date: December 2013

Website: flyingmollusk.com

Press / Business contact: press@nevermindgame.com

Adventure

The Windows and Mac versions of Nevermind use biofeedback technology to detect your feelings of stress while playing. When you start to become scared or anxious, the game will dynamically respond to those feelings, which in turn directly affects gameplay.

The biofeedback-enhanced indie horror game Nevermind made its way to Kickstarter today, where the team behind it is looking to raise $250,000 to fund development of the game.

  1. Its flagship product, Nevermind, is a biofeedback-enhanced thriller adventure game that indirectly teaches the player how to manage feelings of stress and anxiety. Nevermind represents Flying Mollusk's vision to create edgy, engaging, and fun games that are as compelling as popular 'mainstream' titles, while also giving back to the player.
  2. The Greatest Enemy is the One Inside Your Head Nevermind is a biofeedback-enhanced adventure thriller game that takes you into the dark and twisted world of the subconscious. As you explore surreal labyrinths and solve the puzzles of the mind, Nevermind's biofeedback algorithm will monitor how scared or stressed you may be feeling moment-to-moment.

Although the biofeedback element makes for a completely unique experience, you can always play Nevermind without ANY biofeedback hardware and still have a great time. Flying Mollusk is always working toward supporting new and additional technology. Please refer to our tech page for the most up-to-date list of supported technologies.

XBOX ONE: The Xbox One edition of Nevermind is not capable of detecting and responding to biofeedback. While there are no biofeedback features available in the Xbox One version, the same adventure puzzle gameplay is fully available.

Nevermind 1 0 – A Biofeedback Enhanced Adventure Games

Note: This game has not been evaluated by the U.S. FDA and is not intended to diagnose, treat, cure, or prevent any disease. The consumer-grade heart rate sensors supported by Nevermind are not medical biofeedback devices nor should they be considered medical instruments.

Developer: Flying Mollusk
Based in Los Angeles, California

Founding date: December 2013

Website: flyingmollusk.com

Press / Business contact: press@nevermindgame.com

Social:
twitter.com/Flying_Mollusk
facebook.com/FlyingMollusk

twitter.com/NevermindGame
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Releases:
Nevermind

Flying Mollusk is a small, independent studio built to create entertaining and uniquely impactful games that leverage emerging technology and leave a lasting impression on those who play them. Its flagship product, Nevermind, is a biofeedback-enhanced thriller adventure game that indirectly teaches the player how to manage feelings of stress and anxiety. Nevermind represents Flying Mollusk's vision to create edgy, engaging, and fun games that are as compelling as popular 'mainstream' titles, while also giving back to the player via existing and cutting-edge technology. For more information, visit www.flyingmollusk.com.

Nevermind 1 0 – A Biofeedback Enhanced Adventure Games On

In late 2013, Erin Reynolds founded Flying Mollusk to create subversive positive games—starting with rebuilding and expanding the academic version of Nevermind to become a fully available commercial title. Thanks to the support of Intel and our amazing Kickstarter backers, the Flying Mollusk team began work on the present version of Nevermind in mid-2014—developing it for multiple platforms, building new levels, and making it better than ever.

In September 2015, the Flying Mollusk team released Nevermind on Steam - making it available in eleven languages, on Windows and Mac platforms, and supporting of several heart rate sensors including Intel® RealSense™ Technology, the Wild Divine IomPE, and several other consumer available HR monitors.

In March 2015, using Affectiva's Emotion SDK, Nevermind was updated to support emotion-based biofeedback that can be activated with almost any standard webcam.

In October 2016, the Virtual Reality edition of Nevermind was released for the Oculus Rift—featuring a remastering of the 2015 content and additional levels.

In January 2017, a non-biofeedback-enabled version of Nevermind was released on Xbox One in select regions.

Moving forward, Flying Mollusk will continue to pursue its ambition of creating edgy, entertaining experiences with the intent of positively impacting players through both continued work on Nevermind and new projects beyond. Jutoh 2 48 download free.

Please use any of the following media when discussing Flying Mollusk and/or Nevermind.

Flying Mollusk Logos

  • International Conference on Interactive Digital Storytelling - Selected Art Exhibition Participant, 2016

  • Indie Arcade: Coast to Coast - Official Selection, 2016

  • Indiecade - Finalist, 2015

  • SIGGRAPH - Student Research Competition Finalist, 2013

  • Kickstarter Project of the Day - March 1, 2014

  • Games for Change Most Innovative Award - Nominee, 2012

  • Unity Unite Awards - Finalist, 2012

  • Serious Games Showcase and Challenge - Finalist, 2012

  • IndieCade - Official Selection, 2012

Nevermind 1 0 – A Biofeedback Enhanced Adventure Gameplay

  • 'If a game like this can turn my frenzied day around in 5 minutes, I know it has incredible power.' - Kimmy Erin, Horror Buzz

  • 'It's a mysterious, frightening process that, thanks to great audio-visuals.., is as compelling and addictive as reading someone else's diary. '- Neilie Johnson, Common Sense Media

  • 'Either way, I can't wait to keep playing. The game lived up to its promise in one sense by pulling me out of my own head.. But, also, I find the game terrifying in a way I wish more games could match.' - Charlotte Hyde, Not Your Mamma's Game

  • 'Even after all these years, I'm still excited about the promises behind Nevermind, what it means for the industry as well as for people suffering from anxiety.'- Rob Manuel, Syfy Games

  • 'I've never before encountered a game with this close an understanding of the human mind — not just because it measures and responds to your emotional state, but because its environments and stories reflect a deep familiarity with the things about our world that are truly terrifying.' - Zoya Street, CGMagazine

  • '..let's just say it's like if Telltale made a creepier, slightly more puzzle-oriented horror game that makes you question your own sanity.' - Tina Amini, Kotaku

  • 'And it works. Not only was the game obviously tuned to my emotional state, by the end of the journey I found myself pausing and taking a deep breath to slow my heart rate and more calmly tackle the nightmares that confronted me.' - Brian Crecente, Polygon

  • 'It'll play a bit like a free-roaming version of Myst, but with the scare factor of Slender and the visual aesthetic of a Nine Inch Nails video directed by Kyle Cooper of Se7en's title sequence fame. You know, the stuff bad dreams are made of.' - Will Johnston, Xbox One Gamer Magazine

Nevermind 1 0 – A Biofeedback Enhanced Adventure Gamecube

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